

Then the material will be created in a well organized node system, with Triplanar and a switcher to turn it on or off within the shadergraph. With this plugin, all relevant maps will be taken automatically based on some customizable keywords, from a given directory. It is a really time consuming task if you don't have Redshift PBR Material plugin. In that case you'll need TriPlanar node for every texture on every material, and probably a Ramp or Color Correct node to control the behavior of each texture, plus a rig to remap all of them.

And this problem is even worse when you need to create lots of different materials based on several PBR textures to be used without UV map. This plugin will create a tidy and easy-to-use Redshift material with a PBR structure in just 1 click.ĭepending on how many texture maps you need to use, the creation of a friendly node system with everything plugged and working nicely can be tiring and time consuming.
